G&A Creative Technology Internship
In the summer of 2024, I interned as a Creative Technologist and Lab Assistant at G&A’s New York office, contributing to museum projects through tech research, prototyping, and interactive mockups, while presenting design insights and live demos in cross-team meetings.
Timeline
10 weeks (June 2024 - August 2024)
Mentors
Jonathan Cohen (Director of Technology)
Luobin Wang (Senior Creative Technologist)
Pauline Ceraulo (Junior Creative Technologist)
My Tasks
Conduct tech research
Develop & build interactive mockups
Assist UX testing & client reviews
Test & assemble AV hardware
Manage fabrication workshop
Tools used during the internship
Unity
Rive
Unreal
Figma
Arduino
Madmapper
More details are available upon request as the project is protected under NDA. Please contact me through email if needed.
Overview
During my internship, I actively participated in client projects, handled maintenance tasks at the NYC Lab, and collaborated with fellow interns on a museum design passion project.
For client-facing work, I contributed by attending content/experience design meetings and conducting daily research on tech solutions for an interactive installation for the National Coast Guard Museum. My research primarily focused on utilizing Rive for the installation’s user interfaces and motion graphics design, later expanding to explore its integration within Unity and web environments to trigger specific interactions. I provided daily updates to mentors and shared weekly coding demos with the Creative Tech Team. After receiving approval from the Head of Technology, I presented research findings through interactive walk-throughs and demos in cross-team meetings with the visual and motion design teams. Ultimately, all proof-of-concept findings were compiled into a document, serving as both a reference and an archive for all creative teams.
For maintenance tasks at the NYC Lab, I assisted with equipment pickups, setting up interactive mockups for user testing and client reviews, capturing photo assets and 3D scans to create a lab environment model, and mapping the lab’s electrical system in preparation for AV hardware installation.
Beyond these tasks, I collaborated with eight interns from different teams to develop a sensory museum design passion project. We prepared a deck presentation showcasing 70% completion of the media design development. As the creative technologist for this project, I designed a mockup of the Breathing Room interactive using the Lab’s projection setup and MadMapper. By integrating Arduino and a pulse sensor, the interactive collected biometric data from users, guiding them through a meditative journey with generative visuals. I broke down the technical design details of this interactive in our final deck presentation for the entire company, receiving positive feedback.